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This eyeball with legs slowly hovers down the screen, destroying any objects that come into contact with its death ray. Some unlucky objects won't survive the sudden changes in angular momentum and will be destroyed instantly. This high velocity vortex moves across the screen, sending any objects it comes into contact with into a spin. Affects the top most open block diagram only. Each object on the block diagram has a 20% chance of destruction. When this seismic disaster strikes, the block diagram is shaken violently back and forth for several seconds. If you can see the code, so can they!īefore disasters can be enabled, a confirmation dialog will appear asking you to verify that you really do want to proceed. The tornado and UFO will target any visible block diagram underneath them, regardless if it has focus or is partially visible. Make sure you have backups! The disasters will only affect open block diagrams. It goes without saying, disasters will destroy your code. Change the song by clicking the Random Song button.
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Once the toolkit is open, music will play at random intervals. The toolkit can be started from LabVIEW's Tools->SimCity 2000 Toolkit menu. Other MP3 files can also be added to the Music folder to be included in the random music playback. The next time the SimCity 2000 Toolkit is run, the MP3 files will be renamed, and the Disaster Decision song moved to the Disasters sub-folder.
#Simcity 2000 soundtrack mp3 download#
The MP3 soundtrack can be found on (choose the VBR MP3 download option - direct link), then extract the files to the SimCity 2000 Toolkit\_Assets\Music folder. This repository doesn't include the SimCity 2000 game music, and needs to be downloaded separately. The project requires LabVIEW 2019 or newer, and works with LabVIEW Community Edition. In fact, it's such a playground, goddamn it! These days, Edith is oftentimes credited as a reference material from the own masterminds behind the game and a few academic enthusiasts, and was upgraded several times in order to meet the needs from different The Sims builds and, later on, the neo-sim-sapiens of The Sims 2's AI.A toolkit which adds some SimCity 2000 fun to the LabVIEW development environment, including disasters!Ĭlick the image below to see a short video of it in action.ĭownload the repository and place the SimCity 2000 Toolkit folder in the \National Instruments\LabVIEW 20xx\project path, then restart LabVIEW.
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Bunker, designed by former SimCity artists Jenny Martin and Susan Green, made them Maxoids so melted in love that it was more than enough to repurpose the SimAntics editing tool after her, and become what it is today.Įdith was, by the looks of it, the fourth and final iteration of something that had been developed for this virtual dollhouse ever since it was but a modest SimCity 2000 add-on, previously called in a myriad of generic ways, like ObjEdit, TDSEdit (TDS standing for Tactical Domestic Simulator) and ObjMaker! But, in the end, they fundamentally work in the same vein of, among other wacky things, orchestrating the brains of Sims and their four-quarter world (or, better, the smarts from objects, making the characters as dumb as possible) through a surprisingly fun visual language based on (deliberately or not) convenient family-tree-akin windows that make even the most coding-chicken kinda to see how the cause-and-effects game behind programming can be kewl. so is our own The Sims, isn't it? Damn, the more we know about it, more we take our hats off for it. Along with her, a certain Archie Bunker, in all his unpolished and polygonal charm, rules the scene, and probably makes you wonder "oh, shit, aren't those also the names of the characters from that supercheesy All in the Family sitcom, notoriously revolutionary for touching upon 20th Century-unfriendly topics such as homosexuality, racism, politics and all?" well, in a way.
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"Edith"'s name came from Edith Bunker - the word-of-mouth (and, more realistically, articles plus the own SimAntics wiki) have it that she was the #1 Sim ever made for the game, sometime in 1997, in a not-so-shiny prototype for a pre-EA The Sims whimsically titled as "Jefferson", a minimalist shout-out to USA's former president.